Every endgame-tagged position in the collection.
A route, not a pile.
Pick a path, follow it in order, and check the endgame numbers that tell you whether the work is landing. Every step links to a page you can use right now.
Finish what you start.
Attempts and solves on endgame-themed puzzles. A puzzle counts as solved when at least one attempt succeeded; accuracy counts successful attempts, including retries.
Sign in to record endgame attempts and keep your progress across devices. The paths and lessons below are open to everyone.
King activity, passed pawns and the square rule.
Lucena, Philidor and the cut-off king.
Opposite-colour bishops and the wrong bishop.
Knights need targets, not empty space.
Perpetual checks and king safety.
Six ways through the library.
Each path is ordered. Skip a step if it is already easy, but do not skip the review at the end.
Learn how the pieces work, finish your first checkmates, and build a short daily habit.
- 1 Learn the rules and notation Five short lessons below, from setup to time trouble.
- 2 Solve your first puzzles Start at your rating and focus on accuracy, not speed.
- 3 Meet the mating patterns Back-rank, smothered and queen escort mates.
- 4 Set a 15-minute routine A different plan for every day of the week.
- 5 Clear your misses Retry any puzzle whose last attempt failed.
Turn pattern recognition into reliable calculation and stop repeating the same mistakes.
- 1 Sharpen the tactical motifs Forks, pins, skewers and discovered attacks.
- 2 Convert your endgames Drill the material types that decide longer games.
- 3 Recall opening moves Play the next book move from memory.
- 4 Review your puzzle history Look for themes you consistently miss.
- 5 Work the review queue A second attempt is where the lesson sticks.
Longer calculations, precise endgame technique and a serious review habit.
- 1 Study endgame technique Nine positions worth knowing cold.
- 2 Build an opening map Understand structures, not twenty moves of theory.
- 3 Calculate under the clock Pressure exposes holes in your pattern bank.
- 4 Analyse your own games Find the first real mistake, not every inaccuracy.
- 5 Audit your endgame progress Check solved counts and accuracy per ending.
Pick a small set of lines, learn the ideas behind them, and test your recall.
- 1 Explore named lines 300 openings, one representative line each.
- 2 Train move recall Play the next move, then reveal the answer.
- 3 Learn the common traps Know what to avoid before your opponent knows it.
- 4 Understand the structures Plans come from pawn structure, not move order.
- 5 Quiz yourself Ten lines, four names, no clock.
A focused block on conversion, defence and the positions that decide close games.
- 1 Check your drill progress See attempts, solves and accuracy per ending.
- 2 Train one material type Pawn, rook, bishop, knight or queen endings.
- 3 Read the technique cards Lucena, Philidor and the square rule.
- 4 Retry failed endings The same position rarely beats you twice.
- 5 Play the position out Use the analysis board to test your conversion.
A short, sharp block built around motif recognition and speed with accuracy.
- 1 Review the motif library Name the pattern before you calculate.
- 2 Train one theme at a time Start with forks, then pins and discovered attacks.
- 3 Add mating patterns Recognition at the end of the calculation.
- 4 Test yourself in Puzzle Rush Speed is useful only when the move is right.
- 5 Retry every miss Turn each wrong answer into a known pattern.
Five lessons before the tactics.
Short, practical explanations. Open one at a time, then follow the practice link at the bottom.