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Guides
Endgame guides

Technique beats talent.

The endgame is the part of chess you can actually finish learning. Nine fundamental positions and eight mating patterns, with the idea behind each one and a board to play from. Start with the king, then the pawns, then the rooks.

9endgame cards
8mating patterns
6principles
Study route

In the order that pays.

Four steps, no shortcuts
Position library

Set the position. Learn the technique.

Endgame 1 / 9

King and pawn vs king

Read-only chess board with white pieces at the bottom, black pieces at the top. Each square announces its coordinate and the piece on it.

Set up on the analysis board and play both sides.
The position

The basic promotion race. The stronger king must lead the pawn, not hide behind it.

The technique

Push the pawn only when the king can support it. Use the opposition to win the key square.

At the board
  • Name the winning idea before you move.
  • Improve the king before pushing a pawn.
  • Check every pawn move for a stalemate or a drawn corner.
Six rules of thumb

What to remember when the board empties.

01

Activate the king

In the middlegame the king hides. In the endgame it becomes a fighting piece. Bring it toward the centre before you need it, not after the pawns are gone.

02

Push passed pawns

A passed pawn is a future queen. Push it when the king can support it, and use the threat of promotion to distract the defender elsewhere.

03

Rooks belong behind passed pawns

A rook behind its own passer attacks up the board; behind the opponent’s passer it blockades. The same square is good for both sides, which is why the rule survives.

04

Use the outside passer

A passed pawn far from the main pawn mass drags the enemy king away. The winning plan is often to create a second passer on the other wing.

05

Count the opposition

Kings cannot pass through each other. The opposition is a counting tool: put the enemy king to move when the squares matter, and the pawn promotes.

06

Know the drawing corners

Rook pawns with the wrong bishop, the fifty-move rule and the fortress are not exceptions to technique; they are part of it. Recognise them early enough to change plans.

A last warning

The fifty-move rule is part of the position.

An extra queen does not win by itself. If the king cannot help, the defender can often hold with a fortress or a stale position. Count the moves, know the drawing corners, and practise the finish until it is boring.