Chess review tools love labels: blunder, mistake, inaccuracy, best. They make a long move list readable at a glance. They also hide a simple fact: the thresholds are arbitrary, and the same move can receive different labels at different depths.

The usual definitions

Most tools measure the drop in win probability after a move. A common scheme is:

LabelWin-probability dropTypical meaning
Inaccuracyabout 5–10%The move gives away some of the advantage but does not change the result immediately.
Mistakeabout 10–20%A clear error that may require accurate defence or loses the initiative.
Blunderabout 20%+A large swing, often tactical, that can decide the game.

ChessUrge uses these win-probability bands for full-game reviews. The exact numbers are less important than the pattern across a game.

Why the same move can change label

Win probability is not linear in centipawns. A move that turns +0.20 into -0.10 may be a small drop; a move that turns +1.50 into +0.80 may be a large drop despite a smaller centipawn change. The position and the depth of the search both matter.

Context beats the label

  • A "blunder" in a completely lost position may not change the practical result.
  • A "mistake" in a must-win game can be more costly than a "blunder" in a drawn position.
  • A move the engine dislikes may be the best practical try against a human opponent.

Use the label to find the move, then read the line and decide whether the error was calculation, evaluation or time. The label is the index; the explanation is the lesson.

Full reviews on ChessUrge show the label, the evaluation swing and the engine line for every move.

Try it on a real game

See the whole game, not just the blunder.

Choose a review depth, see the maximum cost, and get move-by-move accuracy with blunder, mistake and inaccuracy markers.

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